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fix loader bug with _CACHED_HW_INFO
put tile size to name and set it dynamically for AI recognition
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@@ -12,9 +12,11 @@ public class AIRecognitionConfig
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[Key("t_dc")] public double TrackingDistanceConfidence { get; set; }
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[Key("t_dc")] public double TrackingDistanceConfidence { get; set; }
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[Key("t_pi")] public double TrackingProbabilityIncrease { get; set; }
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[Key("t_pi")] public double TrackingProbabilityIncrease { get; set; }
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[Key("t_it")] public double TrackingIntersectionThreshold { get; set; }
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[Key("t_it")] public double TrackingIntersectionThreshold { get; set; }
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[Key("ov_p")] public double BigImageTileOverlapPercent { get; set; }
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[Key("d")] public byte[] Data { get; set; } = null!;
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[Key("d")] public byte[] Data { get; set; } = null!;
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[Key("p")] public List<string> Paths { get; set; } = null!;
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[Key("p")] public List<string> Paths { get; set; } = null!;
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[Key("m_bs")] public int ModelBatchSize { get; set; } = 2;
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[Key("m_bs")] public int ModelBatchSize { get; set; } = 4;
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[Key("ov_p")] public double BigImageTileOverlapPercent { get; set; }
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[Key("tile_size")] public int TileSize { get; set; }
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}
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}
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