Use MAVSDK::RawMission in AzMissionController

TODO!!
- send mission indexes from AzMissionController to AzDroneController
- handle finishing of the mission
This commit is contained in:
Tuomas Järvinen
2024-12-01 21:51:02 +01:00
parent 37e8cfd3fe
commit 38953d0ba6
5 changed files with 170 additions and 256 deletions
+134 -89
View File
@@ -1,121 +1,166 @@
#include <QCoreApplication>
#include <QDebug>
#include <mavsdk/mavsdk.h>
#include <mavsdk/plugins/action/action.h>
#include <mavsdk/plugins/mission/mission.h>
#include <mavsdk/plugins/telemetry/telemetry.h>
#include <mavsdk/plugins/mission_raw/mission_raw.h>
#include <mavsdk/plugins/offboard/offboard.h>
#include "az_mission.h"
#include "az_mission_controller.h"
#include "az_utils.h"
AzMissionController::AzMissionController(AzMission &mission, QObject *parent)
AzMissionController::AzMissionController(System &system, AzMission &mission, QObject *parent)
: QObject(parent)
, mMission(mission)
, mAction(nullptr)
, mAzMission(mission)
, mMissionStarted(false)
, mFlyingToReturnPoint(false)
, mAbsoluteAltitude(-10000)
, mMissionItemSeqNum(0)
, mMissionRaw(nullptr)
, mSystem(system)
{}
void AzMissionController::setAction(Action *action)
MissionRaw::MissionItem AzMissionController::makeRawMissionItem(
float latitudeDeg1e7,
float longitudeDeg1e7,
int32_t altitude,
float doPhoto,
MAV_FRAME frame,
MAV_CMD command,
float p2,
float p3)
{
mAction = action;
}
(void)p2;
(void)p3;
bool AzMissionController::startMissions(float absoluteAltitude)
{
mCurrentMissionIndex = -1;
mMissionStarted = true;
mAbsoluteAltitude = absoluteAltitude; // TODO!! Use altitudes from the JSON file.
return flyToNextMissionItem();
}
MissionRaw::MissionItem new_item{};
new_item.seq = mMissionItemSeqNum;
new_item.frame = static_cast<uint32_t>(frame);
new_item.command = static_cast<uint32_t>(command);
new_item.param1 = doPhoto;
new_item.x = latitudeDeg1e7 * 1e7;
new_item.y = longitudeDeg1e7 * 1e7;
new_item.z = altitude;
new_item.mission_type = MAV_MISSION_TYPE_MISSION;
new_item.autocontinue = 1;
void AzMissionController::stopMissions(void)
{
// TODO!! Needs to be improved. At least send signal to AzDroneController.
mMissionStarted = false;
}
bool AzMissionController::flyToNextMissionItem(void)
{
mCurrentMissionIndex++;
if (mCurrentMissionIndex == (int) mMission.getActionPoints().size()) {
mFlyingToReturnPoint = true;
qDebug() << "AzMissionController::flyToNextMissionItem() All action points handled.";
qDebug() << "AzMissionController::flyToNextMissionItem() Flying to the JSON return point.";
const AzCoordinate &coordinate = mMission.getReturnPoint();
Action::Result result
= mAction->goto_location(coordinate.latitude, coordinate.longitude, mAbsoluteAltitude, 0.0f);
if (result == Action::Result::Success) {
return true;
}
else {
cerr << "mAction->goto_location() failed. Reason: " << result << endl;
return false;
}
if (mMissionItemSeqNum == 1) {
new_item.current = 1;
}
qDebug() << "AzMissionController::flyToNextMissionItem() flying to the item" << mCurrentMissionIndex + 1 << "/"
<< mMission.getActionPoints().size();
mMissionItemSeqNum++;
const AzCoordinate &coordinate = mMission.getActionPoints().at(mCurrentMissionIndex).getPoint();
qDebug() << "AzMissionController::flyToNextMissionItem() navigating to point" << coordinate.latitude
<< coordinate.longitude;
return new_item;
}
Action::Result result = mAction->goto_location(coordinate.latitude, coordinate.longitude, mAbsoluteAltitude, 0.0f);
// TODO!! Check return value and print warnings and errors.
if (result == Action::Result::Success) {
emit missionProgressChanged(mCurrentMissionIndex + 1, mMission.getActionPoints().size());
return true;
bool AzMissionController::uploadMission(void)
{
cout << "[MISSION] stateUploadMission() Setting raw mission starts" << endl;
mMissionItemSeqNum = 0;
if (mMissionRaw == nullptr) {
mMissionRaw = new MissionRaw(mSystem);
}
else {
cerr << "mAction->goto_location() failed. Reason: " << result << endl;
auto clearResult = mMissionRaw->clear_mission();
if (clearResult != MissionRaw::Result::Success) {
std::cout << "[MISSION] stateUploadMission() Clearing mMissionRaw failed" << std::endl;
return false;
}
auto downloadResult = mMissionRaw->download_mission();
if (downloadResult.first != MissionRaw::Result::Success) {
std::cout << "[MISSION] stateUploadMission() Downloading mission failed" << std::endl;
return false;
}
// First point in case of ArduPilot is always home
auto missionPlan = downloadResult.second;
MissionRaw::MissionItem homePoint = missionPlan[0];
missionPlan.clear();
// Going relative alt mission so we dont care about altitude
auto latDeg = homePoint.x * 1e-7;
auto lonDeg = homePoint.y * 1e-7;
cout << "[MISSION] Home location: " << latDeg << ", " << lonDeg << endl;
// In case of ardupilot we want to set lat lon to 0, to use current position as takeoff position
missionPlan.push_back(makeRawMissionItem(
0, // lat
0, // lon
50.0,
0,
MAV_FRAME_GLOBAL_RELATIVE_ALT,
MAV_CMD_NAV_TAKEOFF));
// Setup speed during mission execution
missionPlan.push_back(makeRawMissionItem(
0, 0, 0, 0, MAV_FRAME_GLOBAL_RELATIVE_ALT, MAV_CMD_DO_CHANGE_SPEED, 9.35f, -1.0f));
// Action points
const vector<AzActionPoint> &azMissions = mAzMission.getActionPoints();
for (uint i = 0; i < azMissions.size(); i++) {
missionPlan.push_back(makeRawMissionItem(
azMissions[i].getPoint().latitude,
azMissions[i].getPoint().longitude,
azMissions[i].getHeight(),
0,
MAV_FRAME_GLOBAL_TERRAIN_ALT,
MAV_CMD_NAV_WAYPOINT));
}
// Landing point
missionPlan.push_back(makeRawMissionItem(
mAzMission.getReturnPoint().latitude,
mAzMission.getReturnPoint().longitude,
50.00,
0,
MAV_FRAME_GLOBAL_TERRAIN_ALT,
MAV_CMD_NAV_LAND));
//missionPlan.push_back(makeRawMissionItem(0, 0, 0, 0, MAV_FRAME_GLOBAL_INT, MAV_CMD_NAV_RETURN_TO_LAUNCH));
for (const auto& item : missionPlan) {
std::cout << "[MISSION] stateUploadMission() seq: " << (int)item.seq << '\n';
}
auto uploadResult = mMissionRaw->upload_mission(missionPlan);
if (uploadResult != MissionRaw::Result::Success) {
std::cout << "[MISSION] stateUploadMission() upload failed. Result: " << uploadResult << std::endl;
return false;
}
mMissionRaw->set_current_mission_item(0);
cout << "[MISSION] stateUploadMission() Setting raw mission ends" << endl;
return true;
}
bool AzMissionController::startMission()
{
MissionRaw::Result startResult = mMissionRaw->start_mission();
cout << "[MISSION] Start mission result:" << startResult << endl;
return startResult == MissionRaw::Result::Success;
}
void AzMissionController::stopMission(void)
{
mMissionRaw->pause_mission();
}
void AzMissionController::newPosition(Telemetry::Position pos)
{
(void)pos;
if (mMissionStarted == false) {
return;
}
if (mFlyingToReturnPoint == true) {
const AzCoordinate &point = mMission.getReturnPoint();
float distance = AzUtils::distance(pos.latitude_deg, pos.longitude_deg, point.latitude, point.longitude);
qDebug() << "AzMissionController::newPosition() distance to return point:" << distance << " km.";
if (distance <= 0.01) {
qDebug() << "AzMissionController::newPosition() return point reached. Mission finished.";
mMissionStarted = false;
mFlyingToReturnPoint = false;
emit finished();
}
}
else {
const AzCoordinate &target = mMission.getActionPoints().at(mCurrentMissionIndex).getPoint();
float distance = AzUtils::distance(pos.latitude_deg, pos.longitude_deg, target.latitude, target.longitude);
qDebug() << "AzMissionController::newPosition() distance to target:" << distance << "km.";
// TODO!! In final application we need to use the camera to find the target.
if (QCoreApplication::arguments().contains("quadcopter") && distance <= 0.01) {
qDebug() << "AzMissionController::newPosition() target reached. Continuing to the next item.";
flyToNextMissionItem();
}
else if (QCoreApplication::arguments().contains("plane")) {
if (mPlaneCirclingTime.isValid() == false && distance <= 0.1) {
qDebug() << "AzMissionController::newPosition() target reached. Starting circling.";
mPlaneCirclingTime.restart();
}
else if (mPlaneCirclingTime.elapsed() > 35000) {
qDebug() << "AzMissionController::newPosition() target reached. Ending circling.";
mPlaneCirclingTime.invalidate();
flyToNextMissionItem();
}
}
}
}