#include #include #include "aienginegimbalserver.h" #include "aienginegimbalserveractions.h" AiEngineGimbalServer::AiEngineGimbalServer(QObject *parent) : QObject{parent} { // TODO!! Setup and use serial port.... mIsAvailable = false; qDebug() << "Initial is available: " << mIsAvailable; QTimer::singleShot(5000, this, [this]() { mIsAvailable = true; qDebug() << "Initial is available: " << mIsAvailable; }); mActions.setup(&mUdpSocket, &mUdpCommand, &mUdpResponse, &mGimbalStatus); // TODO: Remove after testing mDronePosition.position.alt = 1000; mDronePosition.position.lat = 49.8397; mDronePosition.position.lon = 24.0319; mDronePosition.pitch = 0.0; mDronePosition.yaw = 90.0; connect(&mActions, &AiEngineGimbalServerActions::aiTargetZoomed, this, &AiEngineGimbalServer::aiTargetZoomed); } // TODO!! Client doesn't really send any signal yet to this slot. void AiEngineGimbalServer::dronePositionSlot(AiEngineDronePosition dronePosition) { qDebug() << "AiEngineGimbalServer::dronePositionSlot() Server got new drone position:" << dronePosition.position.lat << dronePosition.position.lon << dronePosition.position.alt << dronePosition.pitch << dronePosition.yaw; mDronePosition = dronePosition; } // This is actually called from the client. void AiEngineGimbalServer::zoomToAiTargetSlot(AiEngineCameraTarget target) { qDebug() << "zoomToAiTargetSlot called"; if (mIsAvailable == true) { mIsAvailable = false; qDebug() << "Is available: " << mIsAvailable; qDebug() << "AiEngineGimbalServer::zoomToAiTargetSlot() Move camera to the new target:" << "index:" << target.index << "pos:" << target.rectangle.top << target.rectangle.left << target.rectangle.bottom << target.rectangle.right; // Rectangle calculation for having proper zoom on group / target AiEngineRectangleProperties rectangle = mActions.calculateRectangleProperties(target.rectangle.top, target.rectangle.left, target.rectangle.bottom, target.rectangle.right); qDebug() << "rectangle.middleX: " << rectangle.middleX; qDebug() << "rectangle.middleY: " << rectangle.middleY; qDebug() << "rectangle.width: " << rectangle.width; qDebug() << "rectangle.height: " << rectangle.height; // Turn mActions.turnToTarget(rectangle); // Calculate location int delay1 = 3000; // Adjust this value as needed AiEngineDronePosition dronePosition = mDronePosition; int targetIndex = target.index; QTimer::singleShot(delay1, this, [this, dronePosition, targetIndex]() { mActions.getLocation(dronePosition, targetIndex); }); // Zoom int delay2 = delay1 + 100; // Adjust this value as needed QTimer::singleShot(delay2, this, [this, rectangle]() { mActions.zoomToTarget(rectangle); }); // Return to previous position int delay3 = delay2 + 10000; // Adjust this value as needed AiEngineGimbalStatus gimbalStatus = mGimbalStatus; QTimer::singleShot(delay3, this, [this, gimbalStatus]() { mActions.restoreOrientationAndZoom(gimbalStatus); }); // Allow calls int delay4 = delay3 + 3000; // Adjust this value as needed QTimer::singleShot(delay4, this, [this]() { mIsAvailable = true; qDebug() << "Is available: " << mIsAvailable; }); } } bool AiEngineGimbalServer::isAvailable(void) { return mIsAvailable; } // TODO!! Not sent from the client yet. void AiEngineGimbalServer::cameraPositionSlot(AiEngineCameraPosition position) { qDebug() << "AiEngineGimbalServer::cameraPositionSlot() Move camera to:" << position.pitch << position.yaw << "zoom:" << position.zoom; }