Files
autopilot/drone_controller/az_drone_controller.cpp
T
Tuomas Järvinen 38953d0ba6 Use MAVSDK::RawMission in AzMissionController
TODO!!
- send mission indexes from AzMissionController to AzDroneController
- handle finishing of the mission
2024-12-01 21:51:02 +01:00

313 lines
11 KiB
C++

#include <QCoreApplication>
#include <QDebug>
#include <QMetaProperty>
#include <QThread>
#include <QTimer>
#include <mavsdk/plugins/action/action.h>
#include <mavsdk/plugins/mission/mission.h>
#include <mavsdk/plugins/mission_raw/mission_raw.h>
#include <mavsdk/plugins/telemetry/telemetry.h>
#include "az_config.h"
#include "az_drone_controller.h"
AzDroneController::AzDroneController(AzMission &azMission, QObject *parent)
: QObject(parent)
, mMavsdk{Mavsdk::Configuration{Mavsdk::ComponentType::GroundStation}} // TODO!! Autopilot or CompanionComputer?
, mDroneState(AZ_DRONE_STATE_DISCONNECTED)
, mMissionController(nullptr)
, mAzMission(azMission)
{
mFirstPosition.relative_altitude_m = -10000;
// Healt info update from MAVSDK.
connect(this, &AzDroneController::newHealthInfo, this, &AzDroneController::newHealthInfoSlot, Qt::QueuedConnection);
isCopterType = QCoreApplication::arguments().at(2) == "quadcopter";
}
void AzDroneController::start()
{
// Must wait that main event loop is launched in main()
delayedStateCallSlot(0);
}
void AzDroneController::delayedStateCallSlot(int ms)
{
// MAVSDK examples use blocking sleep() calls for timeouts.
// QTimer provides non-blocking state machine operations.
QTimer::singleShot(ms, this, &AzDroneController::droneStateMachineSlot);
}
// Connects to the flight controller based on AZ_CONNECTION_XXX defines in AzConfig.
// Serial port connections is enabled if command line arguments contains "serial"
// parameter. Otherwise UDP connection is used.
bool AzDroneController::stateConnect(void)
{
ConnectionResult result;
if (QCoreApplication::arguments().contains("serial")) {
result = mMavsdk.add_any_connection(AZ_CONNECTION_SERIAL);
}
else {
result = mMavsdk.add_any_connection(AZ_CONNECTION_UDP);
}
if (result == ConnectionResult::Success) {
return true;
}
else {
cout << "[CONTROLLER] MAVSDK::add_any_connection() failed. Reason: " << result << endl;
return false;
}
}
bool AzDroneController::stateGetSystem(void)
{
vector<shared_ptr<System>> systems = mMavsdk.systems();
if (systems.size() == 0) {
return false;
}
optional<shared_ptr<System>> autopilot = mMavsdk.first_autopilot(AZ_GET_AUTOPILOT_TIMEOUT);
if (autopilot.has_value()) {
mSystem = autopilot.value();
return true;
}
return false;
}
bool AzDroneController::stateGetTelemetryModule(void)
{
if ((mTelemetry = new Telemetry(mSystem)) == nullptr) {
return false;
}
const auto setRateResult = mTelemetry->set_rate_position(1); // 1 Hz
if (setRateResult != Telemetry::Result::Success) {
cout << "[CONTROLLER] Setting telemetry rate failed: " << setRateResult << endl;
return false;
}
// Subscripe to position and heading updates. Updated comes from different MAVSDK thread. Send position
// or heading as signal to this class (Qt::QueuedConnection) so that it's handled in the main thread.
qRegisterMetaType<Telemetry::Position>("Telemetry::Position");
connect(this, &AzDroneController::newPosition, this, &AzDroneController::newPositionSlot, Qt::QueuedConnection);
connect(this, &AzDroneController::newHeading, this, &AzDroneController::newHeadingSlot, Qt::QueuedConnection);
mTelemetry->subscribe_position([this](Telemetry::Position position) { emit newPosition(position); });
mTelemetry->subscribe_heading([this](Telemetry::Heading heading) { emit newHeading(heading.heading_deg); });
return true;
}
bool AzDroneController::stateGetActionModule(void)
{
mAction = new Action(mSystem);
return mAction == nullptr ? false : true;
}
bool AzDroneController::stateHealthOk(void)
{
bool result = mTelemetry->health_all_ok();
if (result == false) {
mTelemetry->subscribe_health([this](Telemetry::Health health) { emit newHealthInfo(health); });
}
return result;
}
bool AzDroneController::stateUploadMission(void)
{
if (mMissionController == nullptr) {
mMissionController = new AzMissionController(*mSystem.get(), mAzMission, this);
}
return mMissionController->uploadMission();
}
bool AzDroneController::stateArm(void)
{
Action::Result result = mAction->arm();
if (result == Action::Result::Success) {
return true;
}
else {
cout << "[CONTROLLER] MAVSDK::Action::arm() failed. Reason: " << result << endl;
return false;
}
}
bool AzDroneController::stateTakeoff(void)
{
mAction->set_takeoff_altitude(AZ_RELATIVE_FLY_ALTITUDE);
Action::Result result = mAction->takeoff();
cout << "[CONTROLLER] MAVSDK::Action::takeoff() failed. Reason: " << result << endl;
return result == Action::Result::Success;
}
bool AzDroneController::stateFlyMission(void)
{
// Drone never reaches the target altitude with ArduPilot. This seems
// to be a bug in MAVSDK/ArduPilot, because this doesn't happen with PX4.
// Added extra check to AzDroneController::stateFlyMission() to not start the
// mission before 90% of AZ_RELATIVE_FLY_ALTITUDE is reached.
if (isCopterType && mCurrentPosition.relative_altitude_m < AZ_RELATIVE_FLY_ALTITUDE * 0.90) {
cout << "[CONTROLLER] 90% of the takeoff altitide is not reached yet." << endl;
return false;
}
// TODO!! Check with the team about fly altitude. Is altitudes in JSON file absolute or relative?
//float flight_altitude_abs = AZ_RELATIVE_FLY_ALTITUDE + mFirstPosition.absolute_altitude_m;
//return mMissionController->startMissions(flight_altitude_abs);
return mMissionController->startMission();
}
void AzDroneController::missionFinishedSlot(void)
{
// TODO!! Maybe use Telemetry::subscribe_landed_state() later to get the state of the landing.
cout << "[CONTROLLER] Mission finished. Landing the drone." << endl;
Action::Result result = mAction->land();
if (result != Action::Result::Success) {
cout << "[CONTROLLER] MAVSDK::Action::land() failed. Reason: " << result << endl;
}
}
void AzDroneController::droneStateMachineSlot(void)
{
using MethodPtr = bool (AzDroneController::*)();
struct MethodInfo
{
AzDroneState currentState;
MethodPtr nextStateMethodPtr;
string description;
int nextStateDelay;
};
static const MethodInfo stateMethods[]
= {{AZ_DRONE_STATE_DISCONNECTED, &AzDroneController::stateConnect, "Connecting to autopilot", 1000},
{AZ_DRONE_STATE_CONNECTED, &AzDroneController::stateGetSystem, "Getting MAVSDK system", 1000},
{AZ_DRONE_STATE_GOT_SYSTEM, &AzDroneController::stateGetTelemetryModule, "Getting telemetry module", 1000},
{AZ_DRONE_STATE_GOT_TELEMETRY_MODULE, &AzDroneController::stateGetActionModule, "Getting action module", 1000},
{AZ_DRONE_STATE_GOT_ACTION_MODULE, &AzDroneController::stateHealthOk, "Drone health OK", 1000},
{AZ_DRONE_STATE_HEALTH_OK, &AzDroneController::stateArm, "Arming the drone", 1000},
{AZ_DRONE_STATE_ARMED, &AzDroneController::stateTakeoff, "Takeoff the drone", 10000},
{AZ_DRONE_STATE_TAKE_OFF, &AzDroneController::stateFlyMission, "Starting the mission", 1000},
{AZ_DRONE_STATE_FLY_MISSION, nullptr, "Mission started", 0}};
// Iterate through states. If the state function fails, it's repeated until it succeeds.
for (uint i = 0; i < sizeof(stateMethods) / sizeof(MethodInfo); i++) {
if (stateMethods[i].currentState == mDroneState) {
if (mDroneState == AZ_DRONE_STATE_FLY_MISSION) {
cout << "[CONTROLLER] Waiting signals from the mission controller." << endl;
return;
}
bool result = (this->*stateMethods[i].nextStateMethodPtr)();
if (result) {
cout << "[CONTROLLER] " << stateMethods[i].description << " succeeded." << endl;
mDroneState = stateMethods[i + 1].currentState;
}
else {
cout << "[CONTROLLER] " << stateMethods[i].description << " failed. Trying again." << endl;
}
delayedStateCallSlot(stateMethods[i].nextStateDelay);
break;
}
}
}
void AzDroneController::newPositionSlot(Telemetry::Position position)
{
/*
static Telemetry::Position previousPosition;
// Only print position if it has changed.
if (position == previousPosition) {
return;
}
previousPosition = position;
*/
//cout << "[CONTROLLER] GPS position: " << position.latitude_deg << ", " << position.longitude_deg
// << " Altitudes: " << position.absolute_altitude_m << ", " << position.relative_altitude_m << endl;
// Save first position. It will be used later to set altitude for missions.
// TODO!! Probably we want to use rangefinder or at least barometer with altitude from the map later.
if (mFirstPosition.relative_altitude_m < -1000) {
cout << "[CONTROLLER] First altitude " << mFirstPosition.relative_altitude_m << endl;
mFirstPosition = position;
}
mCurrentPosition = position;
// Send new position to the mission controller.
if (mDroneState == AZ_DRONE_STATE_FLY_MISSION && mMissionController) {
mMissionController->newPosition(position);
}
}
void AzDroneController::newHeadingSlot(double heading)
{
(void)heading;
//cout << "[CONTROLLER] Heading: " << heading << endl;
}
void AzDroneController::missionIndexChangedSlot(int currentIndex, int totalIndexes)
{
cout << "[CONTROLLER] missionIndexChanged() " << currentIndex << "/" << totalIndexes << endl;
}
void AzDroneController::newHealthInfoSlot(Telemetry::Health health)
{
cout << "[CONTROLLER] newHealthInfo:" << endl;
cout << "[CONTROLLER] Gyro calibration: " << (health.is_gyrometer_calibration_ok ? "OK" : "FAILED") << endl;
cout << "[CONTROLLER] Accel calibration: " << (health.is_accelerometer_calibration_ok ? "OK" : "FAILED") << endl;
cout << "[CONTROLLER] Mag calibration: " << (health.is_magnetometer_calibration_ok ? "OK" : "FAILED") << endl;
cout << "[CONTROLLER] Local position: " << (health.is_local_position_ok ? "OK" : "FAILED") << endl;
cout << "[CONTROLLER] Global position: " << (health.is_global_position_ok ? "OK" : "FAILED") << endl;
cout << "[CONTROLLER] Home position: " << (health.is_home_position_ok ? "OK" : "FAILED") << endl;
// Stop printing healt information if everything in healt is OK.
if (health.is_gyrometer_calibration_ok &&
health.is_accelerometer_calibration_ok &&
health.is_magnetometer_calibration_ok &&
health.is_local_position_ok &&
health.is_global_position_ok &&
health.is_home_position_ok) {
disconnect(this, &AzDroneController::newHealthInfo, this, &AzDroneController::newHealthInfoSlot);
}
}