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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#include "aienginegimbalcontrol.h"
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AiEngineGimbalControl::AiEngineGimbalControl(QObject *parent)
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: QObject{parent}
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{}
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AiEngineRectangle AiEngineGimbalControl::getGroupCoordinates(QVector<AiEngineObject> &objects)
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{
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AiEngineRectangle groupRectangle;
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groupRectangle.top = 1000000;
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groupRectangle.left = 1000000;
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groupRectangle.bottom = 0;
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groupRectangle.right = 0;
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for (int i = 0; i < objects.size(); i++) {
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const AiEngineRectangle &objectRectangle = objects[i].rectangle;
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if (objectRectangle.top < groupRectangle.top) {
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groupRectangle.top = objectRectangle.top;
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}
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if (objectRectangle.left < groupRectangle.left) {
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groupRectangle.left = objectRectangle.left;
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}
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if (objectRectangle.bottom > groupRectangle.bottom) {
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groupRectangle.bottom = objectRectangle.bottom;
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}
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if (objectRectangle.right > groupRectangle.right) {
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groupRectangle.right = objectRectangle.right;
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}
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}
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return groupRectangle;
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}
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void AiEngineGimbalControl::inferenceResultSlot(AiEngineInferenceResult result)
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{
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// We got list of all recognized objects, but at least for now we will zoom to all objects at
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// once and not for each invidually. Got minimal coordinates which contains the all objects.
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AiEngineRectangle groupRect = getGroupCoordinates(result.objects);
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// AI did inference with 640x360 resolution. Scale back to A8's 1280x720 resolution.
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groupRect.top *= 2;
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groupRect.left *= 2;
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groupRect.bottom *= 2;
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groupRect.right *= 2;
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}
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