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detections/.cursor/rules/human-attention-sound.mdc
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---
description: "Play a notification sound when the AI agent needs human input or when AI generation is finished"
alwaysApply: true
---
# Sound Notification for Human Attention
Play a notification sound whenever human attention is needed. This includes waiting for input AND completing generation.
## Commands by OS
- **macOS**: `afplay /System/Library/Sounds/Glass.aiff &`
- **Linux**: `paplay /usr/share/sounds/freedesktop/stereo/bell.oga 2>/dev/null || aplay /usr/share/sounds/freedesktop/stereo/bell.oga 2>/dev/null || echo -e '\a' &`
- **Windows (PowerShell)**: `[System.Media.SystemSounds]::Exclamation.Play()`
Detect the OS from the user's system info or by running `uname -s` if unknown.
## When to play the sound
- Asking clarifying questions
- Presenting choices (e.g. via AskQuestion tool)
- Requesting approval for destructive actions
- Reporting that you are blocked and need guidance
- Any situation where the conversation will stall without user response
- **When AI generation is complete** — play the sound as the very last action before ending your turn, so the user knows the response is ready
## When NOT to play the sound
- In the middle of executing a multi-step task and just providing a status update (more tool calls will follow)