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[AZ-794] [AZ-795] [AZ-796] Strict input validation + z/x/y rename
AZ-794: rename inventory wire fields tileZoom/tileX/tileY -> z/x/y to match the slippy-map URL convention. Contract bumped to v2.0.0. AZ-795: shared validation infrastructure -- FluentValidation + ValidationEndpointFilter + GlobalValidatorConfig (camelCase paths). GlobalExceptionHandler now converts JsonException (UnmappedMember + JsonRequired) into RFC 7807 ValidationProblemDetails. JSON layer hardened with UnmappedMemberHandling.Disallow + camelCase naming policy. New error-shape.md contract. AZ-796: InventoryRequestValidator covers 9 rules (XOR tiles vs locationHashes, cap 1000, z 0..22, x/y in slippy bounds, hash length/charset). 16 unit tests + 16 integration tests + a manual curl probe script. Adjacent fixes uncovered by the new strict layer: - IdempotentPostTests RoutePoint payload corrected to lat/lon (the DTO has used JsonPropertyName for ages; previously silently ignored under PascalCase fallback). - TileInventoryTests slippy x/y reduced to fit z=18 bounds. - docker-compose.yml host port for Postgres moved 5432 -> 5433 to avoid sibling-project conflict; appsettings.Development + README + AGENTS + architecture + containerization docs aligned. New coderule (suite + repo): API consumer-facing OpenAPI descriptions must not contain task IDs, contract filenames, or version-bump history -- internal change tracking belongs in commits/contract docs/changelogs. Existing offending descriptions in Program.cs cleaned up. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -173,8 +173,8 @@ public class TileService : ITileService
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{
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foreach (var coord in tiles!)
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{
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var hash = Uuidv5.LocationHashForTile(coord.TileZoom, coord.TileX, coord.TileY);
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entries.Add((coord.TileZoom, coord.TileX, coord.TileY, hash));
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var hash = Uuidv5.LocationHashForTile(coord.Z, coord.X, coord.Y);
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entries.Add((coord.Z, coord.X, coord.Y, hash));
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}
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}
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else
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@@ -195,9 +195,9 @@ public class TileService : ITileService
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{
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results.Add(new TileInventoryEntry
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{
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TileZoom = hasTiles ? zoom : tile.TileZoom,
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TileX = hasTiles ? x : tile.TileX,
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TileY = hasTiles ? y : tile.TileY,
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Z = hasTiles ? zoom : tile.TileZoom,
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X = hasTiles ? x : tile.TileX,
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Y = hasTiles ? y : tile.TileY,
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LocationHash = hash,
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Present = true,
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Id = tile.Id,
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@@ -211,9 +211,9 @@ public class TileService : ITileService
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{
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results.Add(new TileInventoryEntry
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{
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TileZoom = zoom,
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TileX = x,
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TileY = y,
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Z = zoom,
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X = x,
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Y = y,
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LocationHash = hash,
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Present = false
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});
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