Files
autopilot/ai_controller/aienginegimbalserver.cpp
T
2025-04-01 15:38:31 +00:00

169 lines
6.1 KiB
C++

#include <QDebug>
#include <QTimer>
#include <QUdpSocket>
#include "aienginegimbalserver.h"
#include "aienginegimbalserveractions.h"
AiEngineGimbalServer::AiEngineGimbalServer(QObject *parent)
: QObject{parent}
{
// TODO!! Setup and use serial port....
mIsAvailable = false;
qDebug() << "Initial is available: " << mIsAvailable;
// Commented out, might be required later
// Making camera available is currently do in processUdpCommands() with command bringCameraDown
//QTimer::singleShot(5000, this, [this]() {
// mIsAvailable = true;
// qDebug() << "Initial is available: " << mIsAvailable;
//});
mActions.setup(&mUdpSocket, &mUdpCommand, &mUdpResponse, &mGimbalStatus);
// TODO: Remove after testing
mDronePosition.position.alt = 1000;
mDronePosition.position.lat = 49.8397;
mDronePosition.position.lon = 24.0319;
mDronePosition.pitch = 0.0;
mDronePosition.yaw = 90.0;
connect(&mActions, &AiEngineGimbalServerActions::aiTargetZoomed, this, &AiEngineGimbalServer::aiTargetZoomed);
// Create and bind the new UDP socket for receiving commands
mReceiveUdpSocket = new QUdpSocket(this);
// mReceiveUdpSocket->bind(QHostAddress::LocalHost, 45454);
if (!mReceiveUdpSocket->bind(QHostAddress::LocalHost, 45454)) {
qDebug() << "Failed to bind UDP socket:" << mReceiveUdpSocket->errorString();
}
// Connect the socket to handle incoming messages
connect(mReceiveUdpSocket, &QUdpSocket::readyRead, this, &AiEngineGimbalServer::processUdpCommands);
}
// TODO!! Client doesn't really send any signal yet to this slot.
void AiEngineGimbalServer::dronePositionSlot(AiEngineDronePosition dronePosition)
{
qDebug() << "AiEngineGimbalServer::dronePositionSlot() Server got new drone position:"
<< dronePosition.position.lat
<< dronePosition.position.lon
<< dronePosition.position.alt
<< dronePosition.pitch
<< dronePosition.yaw;
mDronePosition = dronePosition;
}
// This is actually called from the client.
void AiEngineGimbalServer::zoomToAiTargetSlot(AiEngineCameraTarget target)
{
qDebug() << "zoomToAiTargetSlot called";
if (mIsAvailable == true) {
mIsAvailable = false;
qDebug() << "Is available: " << mIsAvailable;
qDebug() << "AiEngineGimbalServer::zoomToAiTargetSlot() Move camera to the new target:"
<< "index:" << target.index
<< "pos:" << target.rectangle.top << target.rectangle.left << target.rectangle.bottom << target.rectangle.right;
// Rectangle calculation for having proper zoom on group / target
AiEngineRectangleProperties rectangle = mActions.calculateRectangleProperties(target.rectangle.top, target.rectangle.left, target.rectangle.bottom, target.rectangle.right);
qDebug() << "rectangle.middleX: " << rectangle.middleX;
qDebug() << "rectangle.middleY: " << rectangle.middleY;
qDebug() << "rectangle.width: " << rectangle.width;
qDebug() << "rectangle.height: " << rectangle.height;
// Turn
mActions.turnToTarget(rectangle);
// Calculate location
int delay1 = 3000; // Adjust this value as needed
AiEngineDronePosition dronePosition = mDronePosition;
int targetIndex = target.index;
QTimer::singleShot(delay1, this, [this, dronePosition, targetIndex]() { mActions.getLocation(dronePosition, targetIndex); });
// Zoom
int delay2 = delay1 + 100; // Adjust this value as needed
QTimer::singleShot(delay2, this, [this, rectangle]() { mActions.zoomToTarget(rectangle); });
// Return to previous position
int delay3 = delay2 + 10000; // Adjust this value as needed
AiEngineGimbalStatus gimbalStatus = mGimbalStatus;
QTimer::singleShot(delay3, this, [this, gimbalStatus]() { mActions.restoreOrientationAndZoom(gimbalStatus); });
// Allow calls
int delay4 = delay3 + 3000; // Adjust this value as needed
QTimer::singleShot(delay4, this, [this]() {
// Only make camera available for commands if it is allowed
if (mActions.getAllowCameraCommands() == true) {
mIsAvailable = true;
}
qDebug() << "Is available: " << mIsAvailable;
});
}
}
bool AiEngineGimbalServer::isAvailable(void)
{
return mIsAvailable;
}
// TODO!! Not sent from the client yet.
void AiEngineGimbalServer::cameraPositionSlot(AiEngineCameraPosition position)
{
qDebug() << "AiEngineGimbalServer::cameraPositionSlot() Move camera to:" << position.pitch << position.yaw << "zoom:" << position.zoom;
}
void AiEngineGimbalServer::processUdpCommands(void) {
while (mReceiveUdpSocket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(mReceiveUdpSocket->pendingDatagramSize());
mReceiveUdpSocket->readDatagram(datagram.data(), datagram.size());
QString command = QString::fromUtf8(datagram);
qDebug() << "Received command:" << command;
if (command == "bringCameraDown") {
mActions.setAllowCameraCommands(true); // This will allow other camera commands
mActions.goToInitialOrientation();
// 10 second delay to let camera get ready for AI
QTimer::singleShot(10000, this, [this]() {
mIsAvailable = true;
qDebug() << "Camera set available and to initial position";
});
}
else if (command == "bringCameraUp") {
// No delay, set camera unavailable
mActions.setAllowCameraCommands(false); // This will prevent any ongoing commands
mIsAvailable = false;
mActions.goToInitialOrientation();
qDebug() << "Camera set unavailable and to initial position";
}
}
/*
// How to call this:
#include <QUdpSocket>
void sendCommand(const QString &command) {
QUdpSocket udpSocket;
QByteArray datagram = command.toUtf8();
udpSocket.writeDatagram(datagram, QHostAddress::LocalHost, 45454);
}
int main() {
sendCommand("bringCameraDown");
sendCommand("bringCameraUp");
return 0;
}
*/
}