Files
autopilot/ai_controller/aienginegimbalserver.cpp
T
Nffj84 deb607237e Set camera ready for lift and drop
Added functionality to set camera ready for bringing it down or up.
Camera will be made available for AI after bringCameraDown command is given via UDPSocket.
Camera will be made unavailable for AI after bringCameraUp command is given via UDPSocket.
2025-03-24 18:01:47 +02:00

161 lines
5.8 KiB
C++

#include <QDebug>
#include <QTimer>
#include "aienginegimbalserver.h"
#include "aienginegimbalserveractions.h"
AiEngineGimbalServer::AiEngineGimbalServer(QObject *parent)
: QObject{parent}
{
// TODO!! Setup and use serial port....
mIsAvailable = false;
qDebug() << "Initial is available: " << mIsAvailable;
// Commented out, might be required later
// Making camera available is currently do in processUdpCommands() with command bringCameraDown
//QTimer::singleShot(5000, this, [this]() {
// mIsAvailable = true;
// qDebug() << "Initial is available: " << mIsAvailable;
//});
mActions.setup(&mUdpSocket, &mUdpCommand, &mUdpResponse, &mGimbalStatus);
// TODO: Remove after testing
mDronePosition.position.alt = 1000;
mDronePosition.position.lat = 49.8397;
mDronePosition.position.lon = 24.0319;
mDronePosition.pitch = 0.0;
mDronePosition.yaw = 90.0;
connect(&mActions, &AiEngineGimbalServerActions::aiTargetZoomed, this, &AiEngineGimbalServer::aiTargetZoomed);
// Create and bind the new UDP socket for receiving commands
mReceiveUdpSocket = new QUdpSocket(this);
mReceiveUdpSocket->bind(QHostAddress::LocalHost, 45454);
// Connect the socket to handle incoming messages
connect(mReceiveUdpSocket, &QUdpSocket::readyRead, this, &AiEngineGimbalServer::processUdpCommands);
}
// TODO!! Client doesn't really send any signal yet to this slot.
void AiEngineGimbalServer::dronePositionSlot(AiEngineDronePosition dronePosition)
{
qDebug() << "AiEngineGimbalServer::dronePositionSlot() Server got new drone position:"
<< dronePosition.position.lat
<< dronePosition.position.lon
<< dronePosition.position.alt
<< dronePosition.pitch
<< dronePosition.yaw;
mDronePosition = dronePosition;
}
// This is actually called from the client.
void AiEngineGimbalServer::zoomToAiTargetSlot(AiEngineCameraTarget target)
{
qDebug() << "zoomToAiTargetSlot called";
if (mIsAvailable == true) {
mIsAvailable = false;
qDebug() << "Is available: " << mIsAvailable;
qDebug() << "AiEngineGimbalServer::zoomToAiTargetSlot() Move camera to the new target:"
<< "index:" << target.index
<< "pos:" << target.rectangle.top << target.rectangle.left << target.rectangle.bottom << target.rectangle.right;
// Rectangle calculation for having proper zoom on group / target
AiEngineRectangleProperties rectangle = mActions.calculateRectangleProperties(target.rectangle.top, target.rectangle.left, target.rectangle.bottom, target.rectangle.right);
qDebug() << "rectangle.middleX: " << rectangle.middleX;
qDebug() << "rectangle.middleY: " << rectangle.middleY;
qDebug() << "rectangle.width: " << rectangle.width;
qDebug() << "rectangle.height: " << rectangle.height;
// Turn
mActions.turnToTarget(rectangle);
// Calculate location
int delay1 = 3000; // Adjust this value as needed
AiEngineDronePosition dronePosition = mDronePosition;
int targetIndex = target.index;
QTimer::singleShot(delay1, this, [this, dronePosition, targetIndex]() { mActions.getLocation(dronePosition, targetIndex); });
// Zoom
int delay2 = delay1 + 100; // Adjust this value as needed
QTimer::singleShot(delay2, this, [this, rectangle]() { mActions.zoomToTarget(rectangle); });
// Return to previous position
int delay3 = delay2 + 10000; // Adjust this value as needed
AiEngineGimbalStatus gimbalStatus = mGimbalStatus;
QTimer::singleShot(delay3, this, [this, gimbalStatus]() { mActions.restoreOrientationAndZoom(gimbalStatus); });
// Allow calls
int delay4 = delay3 + 3000; // Adjust this value as needed
QTimer::singleShot(delay4, this, [this]() {
mIsAvailable = true;
qDebug() << "Is available: " << mIsAvailable;
});
}
}
bool AiEngineGimbalServer::isAvailable(void)
{
return mIsAvailable;
}
// TODO!! Not sent from the client yet.
void AiEngineGimbalServer::cameraPositionSlot(AiEngineCameraPosition position)
{
qDebug() << "AiEngineGimbalServer::cameraPositionSlot() Move camera to:" << position.pitch << position.yaw << "zoom:" << position.zoom;
}
void AiEngineGimbalServer::processUdpCommands(void) {
while (mReceiveUdpSocket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(mReceiveUdpSocket->pendingDatagramSize());
mReceiveUdpSocket->readDatagram(datagram.data(), datagram.size());
QString command = QString::fromUtf8(datagram);
qDebug() << "Received command:" << command;
if (command == "bringCameraDown") {
mActions.setAllowCameraCommands(true); // This will allow other camera commands
mActions.goToInitialOrientation();
// 10 second delay to let camera get ready for AI
QTimer::singleShot(10000, this, [this]() {
mIsAvailable = true;
qDebug() << "Camera set available and to initial position";
});
}
else if (command == "bringCameraUp") {
// No delay, set camera unavailable
mActions.setAllowCameraCommands(false); // This will prevent any ongoing commands
mIsAvailable = false;
mActions.goToInitialOrientation();
qDebug() << "Camera set unavailable and to initial position";
}
}
/*
// How to call this:
#include <QUdpSocket>
void sendCommand(const QString &command) {
QUdpSocket udpSocket;
QByteArray datagram = command.toUtf8();
udpSocket.writeDatagram(datagram, QHostAddress::LocalHost, 45454);
}
int main() {
sendCommand("bringCameraDown");
sendCommand("bringCameraUp");
return 0;
}
*/
}