Files
autopilot/ai_controller/aienginegimbalserveractions.h
T
Nffj84 deb607237e Set camera ready for lift and drop
Added functionality to set camera ready for bringing it down or up.
Camera will be made available for AI after bringCameraDown command is given via UDPSocket.
Camera will be made unavailable for AI after bringCameraUp command is given via UDPSocket.
2025-03-24 18:01:47 +02:00

72 lines
2.1 KiB
C++

#pragma once
#include <QDebug>
#include "aienginedefinitions.h"
#include "aienginegimbalserverudpcommand.h"
#include "aienginegimbalserverudpresponse.h"
#include "aienginegimbalserverudp.h"
const double EARTH_RADIUS = 6371000.0; // Earth's radius in meters
struct GPSData
{
float altitude; // Meters
float latitude; // Decimal degrees
float longitude; // Decimal degrees
};
struct CameraData
{
uint16_t height; // Pixels
uint16_t width; // Pixels
float pitch; // Degrees
float yaw; // Degrees
};
struct DroneData
{
GPSData gps;
float yaw; // Degrees
float pitch; // Degrees
float roll; // Degrees
};
class AiEngineGimbalServerActions : public QObject
{
Q_OBJECT
public:
explicit AiEngineGimbalServerActions(QObject *parent = nullptr);
public slots:
void setup(AiEngineGimbalServerUDP *udpSocket, AiEngineGimbalServerUDPCommand *udpCommand, AiEngineGimbalServerUDPResponse *udpResponse, AiEngineGimbalStatus *gimbalStatus);
AiEngineRectangleProperties calculateRectangleProperties(int top, int left, int bottom, int right);
void turnToTarget(AiEngineRectangleProperties rectangle);
void zoomToTarget(AiEngineRectangleProperties rectangle);
void getLocation(AiEngineDronePosition dronePosition, int targetIndex);
void restoreOrientationAndZoom(AiEngineGimbalStatus gimbalStatus);
void goToInitialOrientation(void);
void setAllowCameraCommands(bool allow);
signals:
void aiTargetZoomed(AiEngineTargetPosition);
private:
AiEngineGimbalServerUDP *mUdpSocket;
AiEngineGimbalServerUDPCommand *mUdpCommand;
AiEngineGimbalServerUDPResponse *mUdpResponse;
AiEngineGimbalStatus *mGimbalStatus;
bool mAllowCameraCommands;
private slots:
CameraData getCameraData(void);
void getAnglesToOnScreenTarget(int targetX, int targetY, float &resultYaw, float &resultPitch);
AiEngineGeoPosition calculateTargetLocation(DroneData drone, CameraData camera);
void calculateDistancesToTarget(float altitude, float cameraPitch, float &slantDistance, float &horizontalDistance);
float degreesToRadians(float degrees);
};